Uses of Class
fourwin.PlayingField

Uses of PlayingField in fourwin
 

Fields in fourwin declared as PlayingField
(package private)  PlayingField FourGameManager.board
           
 

Methods in fourwin that return PlayingField
 PlayingField NewMiniMax.move(PlayingField board)
           
abstract  PlayingField FourPlayer.move(PlayingField board)
           
 PlayingField fourMiniMax.move(PlayingField board)
           
 PlayingField FourHuman.move(PlayingField board)
          This method controls the moves from the human player.
 PlayingField AskDialogPlayer.move(PlayingField board)
           
 

Methods in fourwin with parameters of type PlayingField
private  int NewMiniMax.Maximize(int levelsToGo, int levels, PlayingField board2)
           
private  int fourMiniMax.Maximize(int levelsToGo, int levels, PlayingField board, int alpha, int beta)
          Describes a maximizing node in the tree of possible moves.
private  int NewMiniMax.Minimize(int levelsToGo, int levels, PlayingField board2)
           
private  int fourMiniMax.Minimize(int levelsToGo, int levels, PlayingField board, int alpha, int beta)
          Describes a minimizing node in the tree of possible moves.
 PlayingField NewMiniMax.move(PlayingField board)
           
abstract  PlayingField FourPlayer.move(PlayingField board)
           
 PlayingField fourMiniMax.move(PlayingField board)
           
 PlayingField FourHuman.move(PlayingField board)
          This method controls the moves from the human player.
 PlayingField AskDialogPlayer.move(PlayingField board)
           
 void BrickConnection.processInput(PlayingField board, FourGUI gui)
          This method is used to receive messages from the brick.
 

Constructors in fourwin with parameters of type PlayingField
PlayingField(PlayingField pf)