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Uses of PlayingField in fourwin |
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Fields in fourwin declared as PlayingField | |
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(package private) PlayingField |
FourGameManager.board
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Methods in fourwin that return PlayingField | |
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PlayingField |
NewMiniMax.move(PlayingField board)
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abstract PlayingField |
FourPlayer.move(PlayingField board)
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PlayingField |
fourMiniMax.move(PlayingField board)
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PlayingField |
FourHuman.move(PlayingField board)
This method controls the moves from the human player. |
PlayingField |
AskDialogPlayer.move(PlayingField board)
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Methods in fourwin with parameters of type PlayingField | |
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private int |
NewMiniMax.Maximize(int levelsToGo,
int levels,
PlayingField board2)
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private int |
fourMiniMax.Maximize(int levelsToGo,
int levels,
PlayingField board,
int alpha,
int beta)
Describes a maximizing node in the tree of possible moves. |
private int |
NewMiniMax.Minimize(int levelsToGo,
int levels,
PlayingField board2)
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private int |
fourMiniMax.Minimize(int levelsToGo,
int levels,
PlayingField board,
int alpha,
int beta)
Describes a minimizing node in the tree of possible moves. |
PlayingField |
NewMiniMax.move(PlayingField board)
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abstract PlayingField |
FourPlayer.move(PlayingField board)
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PlayingField |
fourMiniMax.move(PlayingField board)
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PlayingField |
FourHuman.move(PlayingField board)
This method controls the moves from the human player. |
PlayingField |
AskDialogPlayer.move(PlayingField board)
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void |
BrickConnection.processInput(PlayingField board,
FourGUI gui)
This method is used to receive messages from the brick. |
Constructors in fourwin with parameters of type PlayingField | |
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PlayingField(PlayingField pf)
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