A B C D E F G H I K L M N O P R S T U Y

M

main(String[]) - Static method in class fourwin.FourGameManager
main method that creates a GUI object and controls the whole game.
Maximize(int, int, PlayingField, int, int) - Method in class fourwin.fourMiniMax
Describes a maximizing node in the tree of possible moves.
Maximize(int, int, PlayingField) - Method in class fourwin.NewMiniMax
 
Minimize(int, int, PlayingField, int, int) - Method in class fourwin.fourMiniMax
Describes a minimizing node in the tree of possible moves.
Minimize(int, int, PlayingField) - Method in class fourwin.NewMiniMax
 
mouseClicked(MouseEvent) - Method in class fourwin.FourGUI
 
mouseEntered(MouseEvent) - Method in class fourwin.FourGUI
 
mouseExited(MouseEvent) - Method in class fourwin.FourGUI
 
mousePressed(MouseEvent) - Method in class fourwin.FourGUI
This Method reacts on pressing the mouse button of the user of this software.
mouseReleased(MouseEvent) - Method in class fourwin.FourGUI
 
move(PlayingField) - Method in class fourwin.AskDialogPlayer
 
move(PlayingField) - Method in class fourwin.FourHuman
This method controls the moves from the human player.
move(PlayingField) - Method in class fourwin.fourMiniMax
 
move(PlayingField) - Method in class fourwin.FourPlayer
 
move(PlayingField) - Method in class fourwin.NewMiniMax
 
MOVE_PLAYER_ONE - Variable in class fourwin.BrickConnection
 
MOVE_PLAYER_TWO - Variable in class fourwin.BrickConnection
 
moves - Variable in class fourwin.fourMiniMax
Is used to count the number of precalculated moves
moves - Variable in class fourwin.NewMiniMax
 

A B C D E F G H I K L M N O P R S T U Y